Documentation: Buzz
Buzz is a small Javascript library that helps you to easily include and manage sounds in your websites using the HTML5 audio tag. It degrades gracefully on non-modern browsers.
Constructors
new buzz.sound( sources, settings )
Create a new sound instance. See Sound section for more details.
var mySound = new buzz.sound("/sounds/mysound.ogg");
new buzz.group( sounds )
Create a group of sound instances. See Group section for more details.
var myGroup = new buzz.group([
new sound("/sounds/mysound1.ogg"),
new sound("/sounds/mysound2.ogg"),
new sound("/sounds/mysound3.ogg")
]);
Methods
buzz.all()
Allow to act on all sound instances. Take a look to the Group section for more details.
var mySound1 = new sound("/sounds/mysound1.ogg"),
mySound2 = new sound("/sounds/mysound2.ogg"),
mySound3 = new sound("/sounds/mysound3.ogg");
buzz.all().play();
buzz.isSupported()
Check if the HTML5 audio tag is supported by the browser.
if (!buzz.isSupported()) {
alert("Your browser is too old, time to update!");
}
buzz.isOGGSupported()
Check if the OGG audio format is supported by the browser.
if (!buzz.isOGGSupported()) {
alert("Your browser doesn't support OGG Format.");
}
buzz.isWAVSupported()
Check if the WAV audio format is supported by the browser.
if (!buzz.isWAVSupported()) {
alert("Your browser doesn't support WAV Format.");
}
buzz.isMP3Supported()
Check if the MP3 audio format is supported by the browser.
if (!buzz.isMP3Supported()) {
alert("Your browser doesn't support MP3 Format.");
}
buzz.isAACSupported()
Check if the AAC audio format is supported by the browser.
if (!buzz.isAACSupported()) {
alert("Your browser doesn't support AAC Format.");
}
Helpers
buzz.toTimer( seconds, long )
Format seconds in an easy to read timer like 00:00 or 00:00:00 if long is set to true.
var mySound = new buzz.sound("/sounds/mysound.ogg"),
timer = buzz.toTimer( mySound.getDuration() );
document.getElemetById("duration").innerHTML = timer;
buzz.fromTimer( timer )
Convert a timer as 00:00 or 00:00:00 in seconds.
var mySound = new buzz.sound("/sounds/mysound.ogg");
mySound.setTime( buzz.fromTimer("00:30") );
buzz.toPercent( value, total, round )
Calculate percentage from values.
var mySound = new buzz.sound("/sounds/mysound.ogg"),
time = mySound.getTime(),
duration = mySound.getDuration(),
percent = buzz.toPercent( time, duration, 2 );
document.getElementById("percent").innerHTML = percent;
buzz.fromPercent( value, total, round )
Calculate value from a percentage.
var mySound = new buzz.sound("/sounds/mysound.ogg"),
mySound.setTime( buzz.fromPercent("20", mySound.getDuration() );
Properties
buzz.defaults
Object of properties. All the default settings can be set globaly.
// Preload the sound // auto, metadata, none buzz.defaults.preload = 'auto'; // Play the sound when ready // bool buzz.defaults.autoplay = false; // Loop the sound // bool buzz.defaults.loop = false; // value to display when a time convertion is impossible buzz.defaults.placeholder = '--'; // Duration of a fading effect // milliseconds buzz.defaults.duration = 5000; // Audio formats of your files buzz.defaults.formats = ['ogg', 'mp3', 'aac', 'wav'];
buzz.sounds
Array of all the sound instances created.
for(var i in buzz.sounds) {
buzz.sounds[i].mute();
}
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